IAtD - 5e Campaign
Wulfgar is very much a man of the North. The clans of the North highly value freedom and self-reliance. They also have a distaste for those who will not take up arms to defend themselves or those they love. They have little love for civilized folk, who they see as corrupt, weak, and without honor.
Wulfgar is no stranger to violence, and sees absolutely nothing wrong with it. That said, he is no sadist. He takes no particular pleasure in it other than the pride and honor associated with being the victor. Violence is simply a means to an end, and Wulfgar is exceedingly violent when he must be.
But there’s also a soft side. He’s been known to begrudgingly help others in need, especially if they’re being victimized by those without honor. However, he prefers to be rewarded with gold and treasure rather than adoration or gratitude. (You can’t buy ale with hugs.) And he also has a love of animals and nature, and will go out of his way to punish those who are cruel to beasts or who carelessly destroy natural things.
Wulfgar spends his money freely, rarely spends time in regret, and has no fear of death.
“The All-Father wove the skein of our lives a long time ago,” he often says. “Go and hide in a hole if you wish, but you won’t live one instant longer. Your fate is fixed. Fear profits a man nothing.”
Wulfgar’s village had been attacked repeatedly over several weeks by goblin raiders. Sick of inaction, Wulfgar organized the village to repel them. In the ensuing battle, the clan chief was killed, so Wulfgar rose to the occasion to take on Ognuk, the goblin chieftain.
Still relatively inexperienced, Wulfgar stood little chance. Ognuk wounded him repeatedly and smashed his shield. With only his spear left, Wulfgar rose a final time to meet Ognuk’s charge. When the goblin chieftain bore down on him, Wulfgar set his spear and the Ognuk was impaled and killed.
The remaining goblins were either killed or routed, and the village rejoiced. Huzzah!